Blocks are nice and easy to get with iron fortress

I don't see any point in playing the game of decaying flesh without taking advantage of your huge amount of life by turning it into something useful. This means that outside of a Dark Pact being unleashed with your own life or a low-lived bloodthirsty as a force stacker, why would you even bother playing vanish meat?


If you stack the 6th Bloodmagic Keystone + Flesh Dissolution + Life Mastery, you'll get a life multiplier of 1,573, which is also a multiplier for your additional damage when you know the aura but is larger.


With the right gear like the Force Stacker, you can get up to 14k lifespans.


I don't think bloodthirsty is a good build here 280 bonus damage is pretty low considering all the effort to get there and you also have to sacrifice a gem slot in your main skill to get an anemia 10% or more multiplier. (Also, you're in melee range because the assist is melee only, so you're more vulnerable) This might be worth it if the skill has a high damage effect or the AOE skills stack cross.


But 2660 bonus chaos damage (100% Damage Effect) from 19% life sacrificed with 140% bonus damage if your life usage seems crazy.


Considering you're playing strong, your defense choices are pretty straightforward.


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Blocks are nice and easy to get with iron fortress (although blocking RIP's unlucky spells), high stun threshold with your crazy life, so you can just raise the stun threshold here and there for good stun so you don't need to mess around with block restore. The armor provides great attenuation and opens the molten hull. (the evasive build doesn't reach the protection skills that are effective enough IMHO)


Given that you should play with Keystone of Eternal Youth, which has less multiplier for leeches and healing, I don't think the investment in health power is worth it, there is probably a best selection of jewels. transcend time.


Certified health allows you to dodge some damage, eternal youth regeneration nullifies damage taken over time, you don't even need to worry about healing, just stack speed ES recovery and life regeneration ignore faster healing while it's still on, and you're good at maintaining the insane amount of lives sacrificed per second by the dark pact.


Also, an unrestricted life above the low standard of living is always helpful, because it can always be reserved, meaning you're basically at no disadvantage from petrified blood (which is supposed to lower your level of life). reserve your network) while keeping you on low network for pain relief.


Since you have a large amount of life, the rathpith glode is broken. (sacrifice of life doesn't count as damage received, so it doesn't prevent recharging) and damage increase is added to Dark Pact.


I don't think dodging is effective, because that side of the tree has poor access to life and because your suffixes already have quite a bit of +res attributes, but combined with avoidability damage and a dodge buff can be fun to build around, but why bother with your life pool since then you're dodging most of the damage?